Playing Cassino '44
The situation near the end of the game. Notice all the disrupted and demoralized units. This game mechanic successfully recreates the confusion of the battlefield. Leaders have to help rally their troops while other leaders continue to direct the attack with fewer organized units as the attack continues. A British air unit bombards one one of the Nashorn platoons, disrupting it and allowing the British tanks to close range on the position. Nashorns have an 11 firepower with a 9-hex range. Sherman's have a 5 firepower and a 6-hex range. It is an important tactic to not leave the British armor exposed to the Nashorns without putting them within range to fire back at the weakly armored German units. The scenario begins at 3:30 AM, so darkness is a big factor with the initial British advance. As mentioned in my previous post on Cassino '44 , leaders are the most important pieces in the Panzergrenadier series . Setup has to carefully take the positioning of leaders in